2001-11-18 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Fixed a sound I/O problem in ESD routines. Fixed configure option
	  to make it stop bitching about fftw.
	    Released 1.6.4
2001-09-11 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Incorporated all of Rolf Muellers Colormaps that he sent over. 
	  (Thanks again...) So now everyone else can enjor them too.  Began
	  the workings of the new colormap file format.  eXtace currently
	  understands both formats (the new format is not complete yet)
	  Don't try to use the new format yet, until I get it written. (unless
	  you write it before I get a chance to... )
	    Released 1.6.1

2001-09-01 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Spelling fixes (Rolf Mueller). Colormap suggestions for better 
	  display ability..
	    Released 
2001-08-24 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Major cleanups in the code.  Trying to remove the redundnat
	  functions to make the code cleaner and tighter. Added two new header
	  files to clean up the DEF's used in the code..  Fixed some minor
	  bugs in the display code (And prolly added some new ones).
	  Reorganized to options panel to make more sense and look much
	  cleaner. Various little bugfixes and code reorgs.  Options controls
	  now in a seperate files.  modularized some of the event handlers to
	  remove the excess code.  Added the buffer latency monitor to
	  visualize how the data comes in and is processed.  should make it
	  easier to adjust the Lag factor for visual sync to the audio being
	  heard.

	  eXtace will warn about options being out of date and will blindly
	  delete them, but it will warn you. It is better off to delete them
	  and spend a couple minutes resetting the controls to get used to the
	  different layout.  You have been WARNED!
		Released 1.6.0

2001-05-17 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Rewrote colormap generator section to use pointers instead of 
	  static declarations.  Fixed a lot of little things here and there.
	  Too many to list here..
		Released 1.5.0
2001-01-20 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Code cleanups, added new header with defauts for options easily set.
		Released 1.4.6
2001-01-01 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Minor code cleanups here and there. 
		Released 1.4.5
2000-12-14 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed the segfault when changing sample widths. Added an auto-lag
	  adjust that should eliminate the meed to modify the lag when 
	  changing fft widths.  
		Released 1.4.4
2000-12-11 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed some bugs in the convolve code with segfaults on small FFT
	  sizes.  Fixed the lag control. (It was backwards). Now readjusting
	  the lag when changing fft width is not necessary. convolve code
	  disabled on fft sizes of 1024 points and smaller, due to buffer
	  overruns, making the convolve not worth it for the small window.
	  (Use 2048 or larger fft widths for convolve to work normally)
		Released 1.4.3 
2000-12-10 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed a major buffering problem. The harmonics should be much cleaner
	  now, as the previous version was chewing the sound input all to hell
	  the blips in the scope will also be gone..
		Released 1.4.2
2000-12-07 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Removed mixdown function, and combined its functionality into GetFFT
	  to help improve performance and make the code easier to read. 
	  Fixed some severe memory leaks, (And probably added some more...)
	  Found that using gtk_timeouts to give the variable frame rate is
	  CPU costly. Know of any other high-resolution timer on the system?
	  (need 1 millisecond resolution MINIMUM, versus the 10 msec or the 
	  kernel jiffies timer)
		Released 1.4.1
2000-11-29 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Complete Sound I/O rewritten from scratch. Now fully multi-threaded
	  in both Esound, and ALSA. (thanks to tips/code from ecasound).
	  The display now runs as a seperate thread at a constant speed.
	  The fft size is now configurable (via config file only so far).
	  Tested it works properly up to 32768 point FFT's (though it eats my
	  processor completely) and the display is rather like slow motion,
	  due to the releative lack of data to makea 32768 point fft run at 
	  20 frames per sec, so data is somewhat reused to allow for smooth
	  screen motion, instead of the jerky motion of other large point
	  fft's.
		Release 1.4.0
2000-11-04 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed Colormap code somewhat. Made eXtace auto-generate 5 
	  colormaps on first startup... Other misc little fixes here and
	  there...
		Released 1.3.11
2000-10-31 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Between funerals, sick cats and the project managers from hell, 
	  I've managed another release. This is a simple twist (literally)
	  on the good ol' Spectragram, a new mode has been added, Vertical
	  spectrogram, which includes a hi-res 2D spike FFT with axis markers
	  Performance should be as fast as any other modes. The frequency
	  marker bar can be dragged to almost any position (within 125 pixels
	  from the bottom to make sure there's space for the 2D display.
		Released 1.3.10
2000-10-16 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed various coding bugs on the 2D Graphic EQ Analyzer.  Added
	  clickable markers to see what pip is what frequency in the 2D EQ. 
	  Fixed the ALSA detection so that it actually works properly. Added 
	  RPM spec file from Alexander Skwar. (Thanks again, Alexander...)
		Released 1.3.9
2000-10-11 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Cleanups in scope.c. Removed a whole lotta redundant code. Dropped
	  cpu usages by a whopping 2% (woohoo!). Much easier to read anyway,
	  so it was worth the effort.
2000-10-07 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Imprevements to 2D EQ scaler. Markers now auto-scale resonably.
	  Looking for suggestions to make the markers look "right"...
	  Thread fixes,  (still a deadlock in the sound-switching functions)
2000-10-02 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Made 2D Graphic Eq Auto-scale much better than before.  Fixed a
	  bad code problem and potential memory leak. Preparing for Axis
	  markers for 2D EQ.  Added Peak and hold for trailers a-la xmms.
	  Looks cool. Added slider to control panel to adjust peak hold, and 
	  falloff speed.

2000-09-26 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Incorporated patch from Eric Lassauge which fixes colormap bugs,
	  ALSA related bugs, and adds the version to the titlebar.
		Released 1.3.8
2000-09-22 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Fixed several threading bugs in the code. should be less likely
	  to lockup on close. (something to do with gdk_threads_enter/leave)
	  Broke out all drawing routines into their own files.  This makes
	  it a whole lot easier to add new routines in the future.  Fixed
	  colormap saving (had my own home dir hard-coded into the code, oops.)
	  Tested the conditions where ifa user deletes the colormaps so 
	  that eXtace doesn't freak with a scrambled colormap...
		Released 1.3.7
2000-09-21 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Added flip Y-axis button, to invert display. Fixed several math
	  core dump bugs with sound source. (Thanks to Eric Lassauge for 
	  the patch). 
		Released 1.3.6
2000-09-20 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Added ability to select ALSA card, device and subdevice interactively
	  The changes take effect IMMEDIATELY, which I think is just plain cool
	  Fixed several thread related bugs.  eXtace should no longer freeze
	  up when momentarily pausing it in ALSA mode. The lockups  that
	  sometimes happened on exit no longer should happen, if so let me 
	  know.  There is stil the posibility of freezing when switching the 
	  ALSA card/device/subdevice while its running. It is a timing issue
	  somewhere, and I haven't got it yet. if you don't try to make it 
	  show you'll prolly never see it. Hopefully I can have it fixed by
	  the next release.
		Released 1.3.5
2000-09-16 Dave J. Andruzyk <djandruczyk@yahoo.com>
	  Added ALSA loopback support.  Extace now requires pthreads, due to
	  alsa's kernel callbacks.  Added choice in options panel to choose
	  ALSA or ESD for the audio source.. Its getting close to the point
	  where a full reqrite should be done to make it easier to thread for
	  multiple displays and other cool stuff. There are the slight chances
	  for race conditions or segfaults due to my complete lack of knowledge
	  of using threads the Right Way...
		Released 1.3.4

2000-09-05 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  NEarly complete proper perspective tilting of the 3D spike axis'
	  to a give a much more correct and eye-pleasing display.  The
	  axis can now be flipped over properly and dragged to any direction
	  with the proper tilting or the y axis with respect to the X and
	  Z axes.  Still needs a little work, but much better that ever.
	  Hopefully the extra trig won't hurt performance..
		Relased 1.3.3
	    
2000-08-27 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Fixed fftw tests due to change in fftw RPM compilation made in
	  fftw 2.1.3.  Thanks to Alexander Skwar <ASkwar@DigitalProjects.com>
	  for pointing out the changes to fftw.
		Released 1.3.2
2000-08-26 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Rewrite of 3D landform routines.  Added semi-perspective tilting.
	  Works fairly well, though the math ain't right... Split off the
	  main draw routine into its own file to make for easier maintenance.
	  Will prolly do this to all major graphical routines as draw.c was
	  over 1000 lines long. The display over-writing itself is FINALLY
	  fixed. (very very long-standing bug). it should no longer draw 
	  over itself corrupting the display anymore no matter what direction
	  you aim it..
		Released 1.3.1
2000-07-22 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Added colormap read/write support. (Asked for feature). eXtace 
	  remebers your last one you used and defaults to it when running the
	  next time.  An arbritary number of colormaps may be saved and re-used.
	  If you run into problems, close eXtace delete your config file;
	  ~/.eXtace/config adn rerun extace to rebuild theconfig file.
		Released 1.3.0
2000-06-11 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Removed GSL support as it seems to no longer be used much, and it
	  has three major versions all of which act differently making it a 
	  rela bitch to support.  Redid config routine to handle the various
	  possible installations of fftw (double/single precision versions)
	  Should make it work on other systems who have isntalled the BINARY
	  release of fftw 2.1.3 properly.  The configure script also CORRECTLY
	  recognizes the missing libs and reacts accordingly.
	  Thoroughly tested with single/double precisions fftw libs and the
	  none versioned one (normally double precision) 
	       Released 1.2.25 (1.2.24 never made it to the server...)
2000-05-03 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  REALLY fixed the memory leak in convolve code, thanks to Ralph Loader
	  (author of convolve code) for the fix.  Added backing pixmap to all
	  scroling displays. It may or may not eat lots fo extra cpu with it
	  turned on.  Seems to depend on how much accelleration X has for your
	  vid card plus the amount of ram avail on the card (for pixmaps and 
	  such)
		Released 1.2.23
2000-04-24 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Fixed the memory leak in the convolve code thanks to mike perry
	  of njamd fame, and Ralph Loader who originally wrote hte convole code.
	  Increased the window used to match patterns for scope stabilixer to
	  triple its original size, making the scope stable down to 60hz. 
	  Below that I run out of samples.. and the display will tend to want
	  to scroll. (use the "sine" program to see for yourself)
		Released 1.2.22
2000-4-09 Dave J. Andruczyk <djandruczyk@yahoo.com>
	  Todays my birthday, Happy Birthday to me.. :)  Added graticule to
	  the scope. It auto-sizes too.  Fixed several memory leaks, Found 
	  a small bug in convolve code. still working on that one.  
		Released 1.2.21 
2000-4-04 Dave J. Andruczyk <djandruczyk@yahoo.com>
	* Added trailing peaksto Graphic EQ, as per users request.  Added
	  more controls to the control panel to turn the peaks on or off as 
	  desired and control their decay speed.  As usual all settings are 
	  stored between sessions. Added trace stabilizer control to the scope
	  controls to see the difference it makes...
		Released 1.2.20
2000-3-31 Dave J. Andruczyk <djandruczyk@yahoo.com>
	* Added convolve routine into the scope from Alsaplayer designed by
	  Andy La Foe.  Now the scope is a million times more stable making
	  it far easier to read.  
		Released 1.2.19
2000-3-20 Dave J. Andruczyk <djandruczyk@yahoo.com>
	* Been busier than I'd like.  Found some severe code problems, which 
	  have been resolved and created some new ones. (4096 point mode goes
	  twice as slow now. (I was only crunchin on 1/2 the data as I was 
	  supposed to.  Fixed now.)  Scope now goes to 1024 points instead of 
	  512 and it will self-truncate is you switch number of points as it
	  should have previously.   Fixed the hopefully LAST bug in the window
	  function code, due to the above 1/2 data problem..  The window 
	  functions now work better than I ever expected... (use the "sine" 
	  program to see what I mean (sine |esdcat)
	
	  The 3D Spike mode now has semi-perspective axis tilting, which sorta-
	  works, but not quite the way I want.  If ANYONE knows howto get a 
	  3D object to look write in 2D space teach me howto do it...
		Released 1.2.18
2000-2-6 Dave J. Andruczyk <djandruczyk@yahoo.com>
	* Been busy working for money....  Several minor fixes.  Moved the 
	  project over to sourceforge.net (extace.sourceforge.net)  Cool site!
		Released 1.2.16
1999-12-12 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c.  Stereo scopes completed. Seems to be working fairly well, 
	  though X intensive. (non-accelerated X servers may be kinda sluggish)
		Released 1.2.15 (.14 had severe bugs)
1999-12-9 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* all files. Rewrote audio gathering routine to be stereo freidnly for
	  soon to be made changes. (synaethesia sort of modes coming)
	  Added and internal mixdown routine for the ffts (as they still want
	  mono data until I figure out how to make em faster.) Also ALSA ready
	  thanks to the new mixdown routine.

1999-11-22 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c, globals.h main.c  Rewrote the options panel to use GTK's 
	  notebook widget. (looks a LOT better). Added new scope modes. 
	  Rewrote scope routine so its faster, and uses less CPU. Now there
	  are three scopes, selectable via the options panel.
	  Getting ready for an Alsa capable version. (won't require ESD)
		Released 1.2.13
1999-11-05 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c reducer.c  Wrote a newer far more functional reduction algo
	  rithm that actually does what I intended it to.  Now you can reduce
	  the number of samples in ~./eXtace/config (nsamp) to 1024 or less and
	  still get a decent display. (less resolution and faster of course.)
	  Added "-Wall" to CFLAGS to clean up the code.
		Released 1.2.12
1999-11-04 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* dir.c main.c	STUPID bug fixed that cause GDK bad window error
	  message. (missing safety check.)
		Released 1.2.11
1999-11-04 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* dir.c main.c globals. protos.h.  Additions so that gradient
	  window and direction window remeber their positions when they 
	  are moved, and then disappear when changing modes..
		Released 1.2.10
1999-10-25 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c globals.h color_win.c Various bugfixes to color picker
	  to make changing colors a bit easier.. Added a new mode "Wire_3D"
	  which is pretty close to LAND_3D.
		Released 1.2.9
1999-10-17 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* globals.h main.c  Updated number of buffers to 12 to compensate
	  for the newer esound (0.2.14) which seems to have greater lag (RH 6.1)
		Released 1.2.7 and 1.2.8 (quickie fix)
1999-10-15 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c, misc.c, main.c, globals.h. Added a time scale to the 
	  spectrogram. (user suggestion.) Various other optimizations to 
	  improve performance.
		Released 1.2.6
1999-10-13 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* all files.  Major rewrite of the display engine. Squashed MANY
	  bugs.  Thanks again to Rolf Mueller for helping me debug the window
	  function code. That part is fully functional and working properly.
	  Fixed DnD (crag n drop) code bug in 3D spike mode.  Display 
	  optimization code fixed. (should be much faster) even with more 
	  data points in the fft (up to 4096). I noticed redhat incorporated
	  eXtace into redhat 6.1 (woohoo!!). 
		Released 1.2.5

1999-10-05 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* Removed Gnome dependancies, and other unneeded cruft. Thanksa million
	  to Andy Lo A Foe, for the patch, and the advice.  Other configure
	  cleanups.  Should configure about 4 times faster...
		Released 1.2.4

1999-10-04 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* window functions acting screwy. Looking for assistance...
	  Minor code improvements to spectrogram for moving the axis smoothly
		Release 1.2.3
1999-09-20 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* window functions improved slightly.  Now are user selectable on 
	  the fly from the options menu.  Settings are saved between sessions.
	  Found a bug/featurwith the window function where it ONLY has the 
	  desired behavior when setup for 1024 points.  who the hell knows...
	  the display is still cool, and accurate, so what the hell...
		Released 1.2.2
1999-09-16 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* Window Functions FIXED!!. Thanks to Rolf Mueller for the insight
	  into window functions. It was mistakenly used on the freq domain
	  data along with the time domain data giving a rather weird view.
	  7 Window functions are avail, and will be added to a menu soon.
	
	  misc.c Signifcant speedups accomplished by moving some code around.
	  Now uses 10% less CPU time as prior releases.  Scope mode now uses
	  50% less cpou time. (fft was being computed when it didn't need to be)
1999-09-15 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* misc.c globals.h.  Upped the number of samples per fft block to
	  4096. (gives a 2048 point fft (i think :)) Need to rewrite display
	  sections for spike and spectrogram to reduce redndant writes to the 
	  same pixel location. (who's running wiht 2048 pixels across?) Should
	  dramatically reduce CPU especially on slow machines (I hope).
	  Fixed a bug in the audio buffering routine, where old data seemed
	  to slip in and mess up the display. Now the buffer is zeroed before
	  being refilled.
1999-09-07 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* color_win.c misc.c main.c, and others. Wrote color picker routine
	  so you can change colors on the fly. (slow as hell when it has to 
	  regenerate the entire colormap each time you change it). Any 
	  suggestions to improve this (lousy) method are welcomed. NOTE:
	  color choices are NOT savced on closing (yet). Hopefully the next
	  release will address that. 
		Released 1.2.0
	
1999-08-29 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
        * dir.c, misc.c Fixed color routine so you doin't get duplicate color
          spectrum when over 64 bands. Minor changes to direction control 
          widget to make it less sensitive and easier to control.
	       Released 1.1.16

1999-08-16 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* init.c globals.h events.c misc.c Changed spec_start to a float
	  so it doesn;t mess up when you shrink the window. (stored as a 
	  percentage instead of an pixel value)
		Released 1.1.15
1999-08-10 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* misc.c events.c. Minor fixes, the new spectrogram mode is now
	  draggable to anywhere on the window. Axis markers are now standard
	  on the spectrogram. Full autoscaling as usual...
		Released 1.1.14
1999-08-05 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c main.c.  Fixes for a stupid error that caused eXtace to
	  segfault due to doing a "bad thing". Added a new mode called
	  Spectragram. submitted by Gregor Leusch 
	  <gleusch@Pool.Informatik.RWTH-Aachen.DE> 
		Released 1.1.13

1999-07-28 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* init.c Damn axis type was set to "linear" instead of log, made
	  the landscape view and graphic eq look like crap..  fixed
		Released 1.1.12
1999-07-28 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* main.c globals.h, init.c:  Now window position is saved between 
	  sessions. so it comes up whereever you had it last.  Thanks to the
	  Alsaplayer code for that tidbit..
		Released 1.1.11
1999-07-22 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c misc.c init.c: Fixes in init.c for not saving/restoring the
	  sensitivity setting.  Fixed window function routines, and added
	  six more window functions from the "freq51" package.  Will add them
	  to the menus in hte next release. (you can manually pick them 
	  by editing the "config" file in ~/eXtace/ )
		Released 1.1.10
1999-07-19 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* configure.in events.c: Added additional debugging code with 
	  regards to the DND code.  Minor fixes causing the 3D Pointed
	  fft to be undraggable fixed. (typo :( )
	-- later that evening....
	  main.c Fix for display coming up and not doing anything.
	  cause was leaving it in the "stars mode" (about button). 
	  missing function so it wouldn't restart on rerunning now fixed.
		    Released 1.1.9
1999-07-16 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* configure.in Fix to accomatate missing esd-config scripts
		    Released 1.1.8
1999-07-15 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* configfile.c configfile.h  Copied and hacked from the xmms
	  tree. (thanks guys, saved me tons of work!!). Now extace
	  auto-saves options upon close, and restores them at next run.
		    Released 1.1.6
1999-07-14 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* events.c Reqrote DND routine for moving the trace around.
	  Now implements locking so you can move as fast as you want.
	  Also fixed  numerous  positional bugs when grabbing and
	  moving the the traces. If any bugs are noticed email them
	  to me ASAP. (I need the start and end points for X and Y and
	  the X and Z speeds (from the control panel))
		    Released 1.1.5

1999-07-13 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* dir.c buttons.c logo.xpm Redid the logo to include
	  Raster and Michael Fulbright of Redhat (original authors of
	  extace). minor bugfixes..
1999-07-12 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* main.c draw.c minor fixes to the decay routines to prevent
	  "yellow spot syncdrome" on the 3D landscape view. Extended
	  decay amount slider up to 10, (makes the Graphic eq more 
	  like my home stereo). 
	  buttons.c Made the direction controller disappear when its
	  note needed. (i.e. when graphic eq, scope, or "about" is up)
1999-07-12 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* configure.in  MAJOR BUGFIX!!.  Now compiles PROPERLY again with
	  with FFTW library. missing library check in the script.
			Released 1.1.3

1999-07-11 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	*  configure.in misc.c: Fixed broken configure tests in regards
	  to the fftw and gsl libraries and headers. Got some bug reports
	  regarding particular version of the gsl library.  need to do more
	  tests.	Released 1.1.2
1999-07-09 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* dir.c gc_maker.c Wrote 3D direction controller.  Works
	  REALLY well.  just hold the button down and drag in the 
	  direction you wanna go.  Auto-udates the control panel
	  as well.  A touch sensitive on the 3D spike view.

1999-07-09 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c main.c events.c  Fixed broken defines for gsl due to
	  working in the wrong build tree :) Put stubs in place
          for 3D directional control window.	Released 1.0.4

1999-07-09 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c events.c Fixed DND routine so that its more lenient
	  as to how close you have to get to get a lock on it.
	  removed persepctive tilt stuff as it will require a rewrite
	  of the main drawing routines, due to the lack or proper trig 
	  calculations. :(	Released 1.0.3
1999-07-09 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c main.c Fixe improper defines, added tests for older
	  version of gsl which seemed to put the headers in a different
	  location. Released 1.0.2

1999-07-07 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* draw.c Working on proper slant of the trace and leading edge.
	  Sorta works, but proportions are way off.  Time to dig out 
	  the trig books... :(  Released 1.1alpha1

1999-07-06 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* events.c Minor fixes in DND code.  Disbaled triangle-old-data
	  remover. too many bugs in it.. :( Released 1.0.1

1999-07-06 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* Numerous fixes in configure scripts.  Added DND for the axis's
	  Now the axis's can be dragged and placed wherever you want on the 
	  window. You have to "go slow" as I haven't made it "lock onto"
	  the trace while you're moving it. (so it ain't really true DND) but
	  its still a cool feature... :) Released 1.0

	  Configured configure.in so that the whole thing is now standalone.

1999-07-02 Dave J. Andruczyk <dave@techdev.buffalostate.edu>
	* Now the official maintainer of extace.  Broke it out of the gnome-
	  media tree and made it standalone as its beginning to grow.  
	  Has a self configuring "automake" system now which detects the 
	  gsl, and fftw libs, and configures appropriately. Works well so far

